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NO-LIMIT HOLD’EM · VIRTUAL CHIPS

Poker chips and face-down cards beside a quiet playing surface

The river room / Build a clear plan through every street

Hand Rankings

A quiet table, a considered decision. Explore Hand Rankings and give the hand your attention at your own pace.

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THE TABLE COMPANION

Learn the next decision.

Straight flush and royal flush — details

Keep these details in view as you continue. A straight flush contains five consecutive ranks all in one suit. An ace-high straight flush, ten through ace, is called a royal flush. An ace can also be low in ace-two-three-four-five, but a sequence cannot wrap from king through ace to two. You can return to this explanation whenever you need a reminder.

Four of a kind — details

This section explains what to expect. Four cards of the same rank form four of a kind, with one additional kicker. Compare the rank of the four matching cards first. If those four cards are shared on the board, the highest available fifth card can decide which player's five-card hand is stronger. Read this alongside the related information on this site.

Full house — details

This section explains what to expect. A full house combines three cards of one rank with a pair of another rank. Compare the three-card group before the pair. If seven available cards contain two different three-card groups, use the higher group as the trips and two cards from the lower group as the pair. Revisit the relevant section if a detail is unclear.

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Flush — details

Consider these points when using this feature. A flush contains five cards of one suit without requiring consecutive ranks. Compare the highest card, then the next highest as needed until a difference appears. Only the best five flush cards count, and one suit is never stronger than another suit. If a question remains, the FAQ form provides a way to contact the operator.

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Straight — details

A useful starting point is the following overview. A straight contains five consecutive ranks with any combination of suits. The highest card determines its strength, except that an ace-low wheel is five-high. Duplicate ranks cannot occupy separate positions in the sequence, and six available consecutive cards still produce only a five-card hand. Use this explanation as a reference during your next visit.

Three of a kind

Here is the context for this part of the site. Three cards of the same rank form three of a kind when the hand is not a full house or four of a kind. Two additional high cards act as kickers. A pocket pair matching a board card is often called a set, but the ranking category remains three of a kind. The surrounding sections explain the related topics in more detail.

Two pair — details

This section explains what to expect. Two pair contains two cards of one rank, two of another rank and one kicker. Compare the higher pair first, then the lower pair, then the kicker. If seven cards contain three pairs, only the best two pairs and the best available fifth card make the final hand. These details provide context for the choices described here.

One pair — details

This overview brings the relevant details together. One pair uses two cards of the same rank and three kickers. A higher pair beats a lower pair regardless of the kickers. When the pair ranks match, compare the remaining three cards in descending order until a difference determines the winner or an exact tie remains. These details provide context for the choices described here.

High card

Here is the context for this part of the site. When no stronger category applies, the best five available ranks form a high-card hand. Compare those cards from highest to lowest. An ace normally plays high, and the sixth or seventh available card cannot break a tie between identical five-card hands. The surrounding sections explain the related topics in more detail.

Read the board before comparing — details

The following details clarify how this works. Hold’em always selects the best five cards from seven available at the river. A strong board can give several players the same full house, straight or flush. Your private cards help only when they improve the best five-card combination; merely holding a higher unused card does not win a tie. You can return to this explanation whenever you need a reminder.